AoeStats
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Socotra

506746829Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 38m 2s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1395
+12
🇬🇧 Aztecs · United Kingdom
1310
+16
🇬🇧 Spanish · United Kingdom
1086
+55
🇺🇸 Georgians · United States
1303
-18
🇺🇸 Poles · United States
1301
-18
🇨🇦 Britons · Canada
1296
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,044 9:27 21:58 32:49 ⚔ Skirmisher Rush
44 1,661 15:00 22:23 — ⚔ M@A Rush
42 1,596 9:44 20:38 36:37 ⚔ Archer Rush
41 1,574 9:52 21:28 — ⚔ M@A Rush
32 1,223 11:32 17:00 29:30 ⛏ Fast Castle
27 1,030 14:17 25:31 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,185 11,361 13,520 850 48,916 49,564
14,010 9,083 4,580 300 27,973 29,184
9,625 9,310 5,510 200 24,645 26,105
10,655 5,841 4,490 650 21,636 23,939
8,120 5,215 1,470 230 15,035 17,048
4,715 4,840 500 355 10,410 10,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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