AoeStats
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Black Forest

506740982Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 50m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1403
+12
🇧🇪 Khmer · Belgium
1400
+12
🇧🇪 Bohemians · Belgium
1128
+23
🇬🇧 Persians · United Kingdom
1437
-21
🇬🇧 Bohemians · United Kingdom
1345
-17
🇬🇧 Italians · United Kingdom
1127
-21
Player eAPM Actions Feudal Castle Imperial Opening
45 2,280 11:05 14:26 27:45 ⛏ Fast Castle
44 2,191 12:33 16:09 29:41 ⛏ Fish Boom FC
40 2,013 10:56 16:49 32:17 ⛏ Fast Castle
36 1,817 11:55 24:39 28:57 ⚔ M@A into Fast Imp
27 1,350 11:35 16:50 30:15 ⛏ Fast Castle
24 1,210 10:26 17:48 30:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,490 20,006 18,620 5,705 86,821 88,287
28,545 31,594 15,560 5,605 81,304 84,746
33,805 26,825 11,495 2,950 75,075 77,377
28,545 18,176 17,960 3,015 67,696 76,386
23,270 26,055 15,900 2,245 67,470 73,189
11,465 12,610 4,315 1,180 29,570 30,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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