AoeStats
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MegaRandom

506734803Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 47m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Armenians · United Kingdom
1427
+10
🇬🇧 Jurchens · United Kingdom
1331
+14
🇬🇧 Italians · United Kingdom
1059
+68
🇨🇱 Franks · Chile
1296
-17
🇸🇪 Koreans · Sweden
1293
-17
🇻🇳 Muisca · Vietnam
1271
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,569 8:47 18:55 37:01 ⚔ Archer Rush
48 2,269 9:02 23:13 36:37 ⚔ Archer Rush
41 1,918 13:59 23:54 44:46 ⚔ M@A Rush
36 1,722 10:14 20:17 36:04 ⚔ Scout Rush
30 1,435 10:26 14:56 28:01 ⛏ Fast Castle
28 1,305 11:22 17:06 40:53 ⚔ Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
32,970 13,469 12,995 3,855 63,289 64,142
20,285 16,813 11,805 850 49,753 55,044
18,490 15,549 12,325 2,035 48,399 48,906
20,575 12,877 5,935 1,700 41,087 42,936
15,835 10,210 8,770 700 35,515 35,510
6,850 8,276 5,190 1,625 21,941 24,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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