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Black Forest

510641321Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 30m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
916
+14
🇹🇷 Mongols · Türkiye
865
+16
🇫🇷 Huns · France
833
+17
🇩🇪 Burmese · Germany
830
+18
🇨🇳 Spanish · China
950
-19
🇦🇷 Gurjaras · Argentina
865
-16
🇨🇦 Burgundians · Canada
855
-16
🇮🇳 Turks · India
800
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 825 12:11 24:06 — ⚔ Scout Rush
24 741 14:08 — — ⚔ Scout Rush
22 675 13:21 17:41 — ⛏ Fish Boom FC
19 583 11:35 15:58 — ⛏ Fish Boom FC
18 543 13:37 21:16 — ⛏ Fast Castle
11 330 12:32 16:39 — ⛏ Fast Castle
10 310 18:55 29:02 — ⛏ Fish Boom FC
5 159 14:10 — —

Resources

Player Food Wood Gold Stone Spent Collected
18,070 5,145 250 1,600 25,065 26,345
9,455 7,580 2,270 950 20,255 21,193
5,525 7,717 300 555 14,097 17,021
3,375 6,825 425 1,385 12,010 13,473
5,755 4,465 560 880 11,660 13,137
4,300 2,307 210 315 7,132 7,987
4,050 1,295 200 0 5,545 7,419
1,600 1,153 0 0 2,753 3,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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