AoeStats
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Oasis

508500785Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 3m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
819
+17
🇦🇷 Aztecs · Argentina
814
+17
🇧🇷 Persians · Brazil
733
+20
🇦🇷 Britons · Argentina
693
+22
🇩🇪 Bohemians · Germany
880
-21
🇫🇷 Britons · France
874
-21
🇹🇷 Hindustanis · Türkiye
868
-20
🇫🇷 Burgundians · France
702
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 144 — — —
36 115 — — —
21 66 — — —
21 66 — — —
20 65 — — —
15 49 — — —
13 43 — — —
4 13 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 100 50 0 550 374
400 75 0 0 475 259
250 125 0 0 375 379
150 75 50 0 275 268
250 25 0 0 275 227
150 50 0 0 200 0
100 75 0 0 175 182
150 0 0 0 150 225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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