AoeStats
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Black Forest

508444990Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 2m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
815
+14
🇹🇷 Franks · Türkiye
802
+15
🇮🇹 Italians · Italy
786
+15
🇲🇽 Hindustanis · Mexico
743
+17
🇱🇻 Inca · Latvia
843
-18
🇦🇷 Goths · Argentina
837
-18
🇨🇳 Portuguese · China
790
-16
🇵🇪 Franks · Peru
616
-9
Player eAPM Actions Feudal Castle Imperial Opening
26 65 — — —
25 63 — — —
19 49 — — —
17 42 — — —
16 40 — — —
15 38 — — —
13 32 — — —
12 29 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 100 50 0 750 510
350 133 50 0 533 335
300 0 0 0 300 310
250 0 0 0 250 325
150 100 0 0 250 124
150 0 50 0 200 296
0 175 0 0 175 83
50 90 0 0 140 161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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