AoeStats
← DreamedEagle635

Oasis

509522175Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 30m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
800
+18
🇦🇷 Persians · Argentina
771
+20
🇦🇷 Berbers · Argentina
770
+20
916
-22
🇮🇳 Khmer · India
852
-19
🇺🇸 Maya · United States
789
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,224 10:19 27:19 — ⚔ Scout Rush
31 944 12:12 — — ⚔ Scouts into Skirms into Archers
19 576 10:50 17:17 — ⛏ Fast Castle
10 308 9:51 18:44 — ⛏ Fast Castle
9 285 15:41 — —
1 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,305 4,560 3,395 650 14,910 15,959
4,745 5,520 1,545 200 12,010 14,066
6,220 3,321 1,025 100 10,666 15,230
5,240 4,090 580 125 10,035 11,292
2,000 550 0 0 2,550 5,479
0 25 0 0 25 227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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