AoeStats
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Fortress

509513411Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 71m 28s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
957
+11
🇨🇱 Mongols · Chile
950
+11
🇨🇱 Byzantines · Chile
942
+37
🇮🇳 Khmer · India
864
-12
🇨🇱 Byzantines · Chile
855
-12
🇪🇨 Cumans · Ecuador
827
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 2,150 8:08 11:55 18:22 ◆ FC into Fast Imp
25 1,775 8:44 15:32 28:36 ⛏ Fast Castle
23 1,672 9:11 15:14 32:08 ⛏ Fast Castle
17 1,247 6:49 12:22 24:06 ⛏ Fast Castle
13 909 9:27 13:11 32:02 ⛏ Fast Castle
4 260 7:01 17:17 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,475 37,575 13,120 4,700 88,870 104,489
35,645 17,160 24,065 4,920 81,790 97,425
32,035 12,860 27,995 4,000 76,890 106,943
32,740 14,965 24,880 4,100 76,685 121,220
15,125 27,385 12,255 2,210 56,975 94,254
3,225 3,250 980 220 7,675 9,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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