AoeStats
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Fortress

509250545Analyzed
3v3 RM · 8d ago on Sep 26, 2026· 52m 33s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1132
+7
🇨🇴 Teutons · Colombia
730
+22
🇨🇴 Britons · Colombia
711
+22
🇨🇳 Saracens · China
898
-18
🇮🇳 Vietnamese · India
879
-17
🇨🇳 Franks · China
844
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,603 9:55 14:37 33:29 ⛏ Fast Castle
20 1,049 7:49 14:16 — ⛏ Fast Castle
19 973 9:07 13:09 45:37 ⛏ Fast Castle
17 906 10:47 16:23 31:26 ⚔ Drush FC
14 746 10:31 17:04 31:41
7 360 8:54 18:29 29:51 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,000 17,965 15,885 1,825 59,675 63,517
14,580 25,300 17,790 950 58,620 80,917
20,445 20,020 11,630 1,600 53,695 60,871
19,565 10,990 17,030 2,460 50,045 67,771
9,350 6,540 3,860 2,315 22,065 28,498
6,705 5,420 2,175 300 14,600 15,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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