AoeStats
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Arena

510925472Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 47m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
779
+13
🇺🇸 Armenians · United States
725
+15
🇵🇪 Vikings · Peru
724
+15
🇺🇸 Huns · United States
680
+18
🇧🇷 Spanish · Brazil
769
-17
🇧🇷 Huns · Brazil
732
-16
🇧🇷 Lithuanians · Brazil
722
-16
🇧🇷 Aztecs · Brazil
624
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,352 13:09 18:00 41:40 ⛏ Fast Castle
28 1,332 13:44 18:21 40:40 ⛏ Fast Castle
22 1,063 12:08 16:16 27:05 ⛏ Fast Castle
17 785 14:06 20:12 27:28 ⛏ Fast Castle
15 710 10:25 19:52 37:24 ⛏ Fast Castle
15 686 11:10 19:13 43:52 ⛏ Fast Castle
13 601 12:52 20:08 — ⛏ Fast Castle
11 530 12:29 24:05 42:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,950 21,610 13,300 2,250 49,110 58,134
22,830 7,510 10,870 1,500 42,710 49,087
14,845 16,360 7,400 3,625 42,230 44,255
20,740 11,455 6,730 300 39,225 48,317
17,090 10,879 9,005 2,105 39,079 43,611
9,675 7,375 5,115 880 23,045 29,663
8,625 7,755 1,205 2,525 20,110 23,113
8,610 5,575 2,160 1,500 17,845 20,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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