AoeStats
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Oasis

508070251Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 39m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
912
+10
🇦🇷 Spanish · Argentina
699
+18
🇫🇷 Goths · France
775
-15
🇫🇷 Mongols · France
747
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,333 12:17 17:00 — ⛏ Fast Castle
26 1,015 9:46 35:46 —
14 553 9:43 21:44 — ⚔ Scout Rush
10 384 12:36 18:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,485 4,480 3,160 650 16,775 17,878
7,375 3,355 1,795 1,410 13,935 13,621
6,355 3,825 1,305 610 12,095 13,517
5,710 4,450 390 100 10,650 11,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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