AoeStats
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Arabia

507391827Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 24m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
920
+10
🇦🇷 Persians · Argentina
690
+19
🇧🇷 Romans · Brazil
919
-62
🇧🇷 Franks · Brazil
639
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 1,011 12:07 16:59 — ⛏ Fast Castle
21 507 9:08 — — ⚔ Scout Rush
19 456 12:13 — — ⚔ Scout Rush
18 424 11:09 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,525 2,657 1,000 750 8,932 9,305
3,820 1,840 200 230 6,090 8,324
3,490 2,330 140 125 6,085 7,637
2,600 1,844 50 215 4,709 5,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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