AoeStats
← Mr Sopalandia

Hill Fort

503999559Analyzed
2v2 RM · 1mo ago on Sep 3, 2026· 9m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1260
+17
🇧🇷 Malians · Brazil
1239
+18
🇺🇸 Jurchens · United States
1341
-20
🇦🇷 Persians · Argentina
1229
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 540 — — —
47 436 — — —
45 420 — — —
21 199 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,350 555 0 0 1,905 2,165
1,450 250 0 0 1,700 2,828
1,500 75 50 0 1,625 1,560
1,100 212 0 0 1,312 2,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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