AoeStats
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MegaRandom

510209690Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 105m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1048
+13
🇲🇽 Cumans · Mexico
1013
+14
🇨🇱 Magyars · Chile
1008
-15
🇺🇸 Huns · United States
946
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 5,042 10:17 20:57 38:26 ⛏ Fast Castle
29 3,075 10:55 19:12 38:25 ⛏ Fish Boom FC
25 2,661 10:12 22:15 35:00 ⛏ Fast Castle
18 1,919 10:31 19:36 32:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
123,885 55,402 29,430 4,210 212,927 212,991
33,595 55,375 37,225 7,905 134,100 154,070
36,490 39,930 32,040 6,450 114,910 116,719
43,570 41,615 9,060 4,600 98,845 107,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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