AoeStats
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Black Forest

510616044Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 49m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
930
+13
🇨🇳 Teutons · China
892
+40
🇺🇸 Turks · United States
887
+15
🇫🇷 Celts · France
951
-17
🇫🇷 Wei · France
877
-15
🇫🇷 Maya · France
744
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 1,320 12:54 23:19 28:16 ◆ FC into Fast Imp
24 1,173 14:47 19:24 29:10 ⛏ Fast Castle
21 1,025 11:57 16:43 35:47 ⛏ Fast Castle
21 1,035 16:46 26:41 35:38 ⚔ M@A FC
20 1,002 15:18 23:10 44:44 ⛏ Fast Castle
13 666 11:23 20:10 30:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,600 16,000 13,095 340 51,035 58,621
20,645 10,810 9,745 2,335 43,535 60,207
15,430 9,799 6,905 2,150 34,284 43,115
13,165 10,606 3,830 850 28,451 29,887
11,500 8,303 5,375 2,270 27,448 31,313
13,165 7,415 3,910 2,060 26,550 34,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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