AoeStats
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Yucatan

510611543Analyzed
3v3 RM · 18h ago on Oct 1, 2026· 30m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇹 Persians · Malta
959
+12
🇻🇪 Chinese · Venezuela
936
+13
🇺🇸 Cumans · United States
934
+13
🇫🇷 Mongols · France
967
-16
🇫🇷 Aztecs · France
891
-14
🇫🇷 Maya · France
752
-8
Player eAPM Actions Feudal Castle Imperial Opening
44 1,332 10:38 20:39 — ⚔ Scout Rush
36 1,094 12:14 19:31 — ⚔ Skirmisher Rush
31 930 10:45 15:39 — ⛏ Fast Castle
24 714 10:56 — — ⚔ Archers into Skirms
22 651 11:26 17:36 — ⚔ Scouts FC
16 488 10:58 20:27 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,685 7,093 1,925 200 15,903 18,141
5,780 5,130 1,660 200 12,770 16,714
6,835 4,350 715 750 12,650 12,483
4,265 4,244 570 190 9,269 9,777
4,670 3,055 1,150 200 9,075 11,548
4,950 2,260 875 935 9,020 12,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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