AoeStats
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Baltic

510900115Analyzed
2v2 RM · 7h ago on Oct 3, 2026· 55m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
699
+14
🇦🇺 Celts · Australia
679
+15
🇺🇸 Portuguese · United States
677
-15
🇺🇸 Bengalis · United States
637
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,630 9:57 25:02 39:05 ⚔ M@A into Archers
19 1,048 15:30 26:06 35:18 ⚔ Fish Boom FC into Archers
14 773 12:46 17:39 32:50 ⛏ Fast Castle
11 625 16:01 27:24 52:39 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,925 20,245 28,830 1,800 76,800 85,228
26,880 17,248 12,630 2,250 59,008 68,333
23,695 14,259 9,475 2,855 50,284 69,809
14,710 9,225 6,330 3,425 33,690 35,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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