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Black Forest

510896397Analyzed
3v3 RM · 6h ago on Oct 3, 2026· 47m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
699
+13
🇦🇷 Japanese · Argentina
665
+15
🇦🇷 Sicilians · Argentina
643
+15
🇦🇺 Celts · Australia
679
-16
🇨🇴 Shu · Colombia
656
-15
🇮🇩 Byzantines · Indonesia
566
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,158 12:31 33:26 — ⚔ Towers FC
41 1,955 12:57 28:50 — ⚔ Archers into Towers
13 606 12:05 22:37 36:27 ⚔ Towers FC
11 542 16:26 31:07 41:30
8 386 12:11 23:09 40:22 ⛏ Fast Castle
5 224 12:26 — —

Resources

Player Food Wood Gold Stone Spent Collected
14,665 15,090 10,235 2,650 42,640 48,176
11,580 10,745 6,555 1,870 30,750 35,133
11,880 8,076 5,680 1,725 27,361 33,180
8,165 6,415 2,855 2,195 19,630 23,556
6,685 6,080 2,015 1,220 16,000 19,295
3,325 1,742 240 115 5,422 5,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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