AoeStats
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Arena

510738939Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 67m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
607
+22
🇹🇷 Malians · Türkiye
525
+25
🇦🇺 Britons · Australia
780
-25
🇦🇺 Celts · Australia
701
-22
Player eAPM Actions Feudal Castle Imperial Opening
18 1,192 14:56 21:42 37:10 ⛏ Fast Castle
17 1,127 11:06 26:43 37:12 ⛏ Fast Castle
17 1,128 10:49 24:55 36:22 ⛏ Fast Castle
17 1,152 11:32 17:40 31:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,810 34,060 25,945 1,185 97,000 131,008
39,390 25,655 23,080 3,450 91,575 98,285
25,785 28,135 24,325 4,325 82,570 85,770
32,995 17,600 20,215 2,300 73,110 85,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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