AoeStats
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Baltic

510520360Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 21m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Lithuanians · Australia
778
+11
704
+13
🇦🇺 Franks · Australia
691
+14
🇩🇪 Poles · Germany
670
-13
🇧🇷 Celts · Brazil
665
-13
🇷🇴 Chinese · Romania
642
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 479 11:30 16:14 — ⛏ Fast Castle
20 433 12:50 20:05 — ⛏ Fast Castle
17 371 11:20 — — ⛏ Fish Boom FC
12 266 11:55 19:48 — ⛏ Fish Boom FC
10 226 11:00 — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,500 3,810 455 205 8,970 10,432
4,875 3,020 375 0 8,270 9,329
3,925 3,680 350 100 8,055 9,169
3,075 3,585 705 320 7,685 9,691
3,200 3,303 175 180 6,858 7,688
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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