AoeStats
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Arabia

505388539Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 73m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mongols · Vietnam
910
+14
🇫🇷 Byzantines · France
861
+17
🇨🇦 Teutons · Canada
893
-16
🇨🇦 Inca · Canada
854
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,301 10:16 19:40 48:17 ⛏ Fast Castle
19 1,358 10:23 23:14 38:30 ⛏ Fast Castle
18 1,313 10:44 29:56 62:08 ⚔ Towers FC
12 890 13:33 21:19 34:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,675 35,990 14,970 3,900 99,535 108,125
24,270 21,163 16,915 2,800 65,148 68,405
25,520 8,565 18,160 3,250 55,495 61,900
22,485 18,373 4,890 3,070 48,818 55,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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