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Arena

508436014Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 42m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
977
+15
🇨🇳 Huns · China
974
+15
🇨🇳 Spanish · China
974
+15
🇨🇳 Persians · China
921
+17
🇳🇱 Britons · Netherlands
1020
-17
🇹🇷 Mapuche · Türkiye
962
-16
🇨🇳 Mongols · China
932
-15
🇨🇳 Khitans · China
902
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,409 10:22 15:15 32:36 ⛏ Fast Castle
27 1,154 10:29 15:03 35:42 ⛏ Fast Castle
21 876 11:12 14:58 29:58 ⛏ Fast Castle
18 763 11:55 16:11 32:53 ⛏ Fast Castle
17 726 11:40 18:11 31:46 ⛏ Fast Castle
14 573 12:17 22:45 — ⚔ Champis FC
14 608 11:29 22:06 35:16 ⛏ Fast Castle
14 610 12:43 18:03 32:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,130 8,830 9,500 2,150 45,610 51,766
17,225 14,980 9,255 3,930 45,390 55,036
18,275 12,700 8,135 1,500 40,610 46,841
14,375 14,580 8,155 1,500 38,610 48,482
18,740 7,950 7,705 3,455 37,850 41,391
15,000 7,315 8,255 1,400 31,970 35,928
13,625 4,570 7,000 2,700 27,895 31,934
9,960 8,205 955 1,655 20,775 24,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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