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Arena

508429738Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 46m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
964
+13
🇨🇳 Huns · China
961
+13
🇨🇳 Spanish · China
961
+13
🇨🇳 Persians · China
905
+16
🇨🇴 Bohemians · Colombia
912
-14
🇨🇳 Persians · China
905
-14
🇫🇷 Huns · France
904
-14
🇩🇪 Cumans · Germany
885
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,114 10:58 14:46 32:30 ⛏ Fast Castle
21 986 10:59 24:32 36:26
21 975 12:35 16:58 28:27 ⛏ Fast Castle
19 876 11:00 24:11 —
17 784 11:30 18:33 30:21 ⛏ Fast Castle
17 779 12:31 19:35 34:55 ⛏ Fast Castle
11 491 10:46 21:40 31:13 ⛏ Fast Castle
9 421 12:32 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,830 10,805 9,875 2,250 48,760 54,733
21,880 10,085 11,370 4,850 48,185 59,954
18,035 20,935 7,775 1,000 47,745 49,158
22,360 12,205 9,265 880 44,710 52,222
19,250 16,925 3,740 1,600 41,515 45,621
17,720 6,200 10,885 2,700 37,505 45,065
16,610 8,140 10,120 950 35,820 38,828
4,215 2,275 100 130 6,720 7,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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