AoeStats
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Arena

507999975Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 32m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
959
+12
🇨🇳 Cumans · China
958
+12
🇨🇳 Khmer · China
957
+12
🇨🇳 Persians · China
890
+15
🇺🇸 Huns · United States
901
-14
🇹🇷 Turks · Türkiye
873
-13
🇹🇷 Bohemians · Türkiye
865
-13
🇩🇪 Britons · Germany
837
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 822 10:03 22:46 —
22 708 14:12 18:09 — ⛏ Fast Castle
21 673 12:02 25:49 — ⛏ Fast Castle
19 608 11:40 23:26 — ⛏ Fast Castle
16 527 11:29 15:47 — ⛏ Fast Castle
16 510 17:38 23:44 28:43 ◆ FC into Fast Imp
14 463 12:11 17:10 28:23 ⛏ Fast Castle
11 369 11:02 18:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,400 6,290 2,540 850 19,080 21,931
9,585 5,405 505 2,800 18,295 20,680
8,080 4,615 1,640 1,510 15,845 17,369
8,080 5,485 1,340 100 15,005 18,645
6,490 4,165 2,390 1,500 14,545 16,387
3,700 4,000 650 750 9,100 14,582
4,060 3,455 610 855 8,980 9,757
3,400 2,575 250 455 6,680 7,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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