AoeStats
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Arena

507996774Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 16m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
942
+17
🇨🇳 Cumans · China
941
+17
🇨🇳 Khmer · China
940
+17
🇨🇳 Persians · China
869
+21
🇨🇳 Khmer · China
991
-19
🇺🇸 Teutons · United States
984
-19
🇨🇳 Franks · China
949
-50
🇮🇱 Armenians · Israel
947
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 579 10:59 14:16 — ⛏ Fast Castle
26 435 15:01 — —
24 411 10:34 — —
23 384 10:26 — — ⛏ Fast Castle
18 310 11:55 — —
16 268 10:52 15:47 — ⛏ Fast Castle
9 156 11:35 — — ⛏ Fast Castle
9 154 12:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,925 1,890 200 300 5,315 6,235
3,110 1,750 365 0 5,225 6,004
2,975 1,870 200 0 5,045 6,286
2,725 1,995 200 0 4,920 5,908
2,425 2,000 300 0 4,725 5,903
2,750 1,925 0 0 4,675 5,813
2,710 1,105 250 0 4,065 6,035
1,800 925 0 0 2,725 3,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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