AoeStats
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Nomad

510084544Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 49m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1262
+12
🇬🇷 Britons · Greece
1216
+14
🇦🇷 Lithuanians · Argentina
1122
+18
🇳🇱 Franks · Netherlands
1116
+18
🇨🇦 Persians · Canada
1198
-17
🇯🇵 Malians · Japan
1187
-16
🇲🇽 Japanese · Mexico
1181
-16
🇯🇵 Mongols · Japan
1110
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,372 15:31 20:18 — ⛏ Fish Boom FC
47 2,290 14:49 20:16 — ⛏ Fish Boom FC
33 1,609 12:51 19:52 — ⛏ Fish Boom into Fire Galleys FC
28 1,361 16:33 22:22 — ⛏ Fish Boom into Fire Galleys FC
24 1,200 12:24 20:39 44:09 ⛏ Fish Boom into Galleys FC
24 1,160 13:57 19:21 38:31 ⛏ Fish Boom FC into Fire Galleys
22 1,062 15:08 19:58 47:10 ⛏ Fish Boom FC
16 778 13:27 19:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,220 13,725 18,635 2,215 57,795 63,365
19,010 17,010 6,100 2,225 44,345 47,873
16,700 14,338 8,670 1,650 41,358 42,913
8,775 15,918 7,780 3,000 35,473 37,159
13,725 14,295 5,740 950 34,710 36,526
11,050 8,387 2,250 1,950 23,637 24,338
8,975 9,390 2,200 2,630 23,195 24,922
6,450 7,230 2,515 2,450 18,645 18,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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