AoeStats
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Nomad

509857904Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 31m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Vietnamese · Israel
1304
+13
🇦🇷 Persians · Argentina
1262
+14
🇪🇸 Mongols · Spain
1236
+15
🇫🇷 Berbers · France
1231
+16
🇭🇰 Khmer · Hong Kong SAR China
1257
-16
🇭🇰 Spanish · Hong Kong SAR China
1228
-15
🇨🇳 Teutons · China
1217
-14
🇦🇺 Aztecs · Australia
1196
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,528 16:50 20:22 — ⛏ Fish Boom FC
34 1,053 13:16 21:34 — ⛏ Fish Boom into Galleys FC
32 983 13:42 18:33 — ⛏ Fish Boom FC
30 943 14:58 24:15 — ⚔ Fish Boom into Towers FC
28 864 — — — ⛏ Fish Boom
24 739 13:27 17:10 — ⛏ Fish Boom FC
22 696 24:04 29:58 — ⚔ Fish Boom into Drush FC into Scouts
18 563 22:10 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,800 8,120 2,265 1,600 20,785 21,826
8,380 7,590 2,230 1,600 19,800 22,314
7,750 5,917 1,270 2,075 17,012 17,230
6,125 6,673 1,390 345 14,533 15,209
5,910 5,400 1,395 1,780 14,485 14,492
4,900 4,080 870 590 10,440 10,339
5,405 3,745 350 200 9,700 10,349
4,000 2,687 50 500 7,237 7,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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