AoeStats
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Oasis

508201694Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 22m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Chinese · Australia
1360
+14
🇨🇱 Slavs · Chile
1348
+15
🇨🇳 Bengalis · China
1339
+15
🇦🇺 Italians · Australia
1327
+16
🇩🇪 Burmese · Germany
1401
-17
🇩🇿 Bohemians · Algeria
1368
-17
🇨🇳 Koreans · China
1288
-14
🇫🇷 Hindustanis · France
1243
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 1,318 9:33 20:54 — ⚔ Scout Rush
44 968 9:39 20:22 — ⚔ Archer Rush
38 843 12:35 — — ⚔ Skirmisher Rush
38 835 9:17 21:03 — ⚔ Scout Rush
32 711 10:19 — — ⚔ Archers into Skirms
31 676 10:59 — — ⚔ Archer Rush
22 496 11:21 19:14 — ⚔ Archer Rush
20 444 10:48 15:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,000 3,931 2,550 0 10,481 10,758
5,975 3,085 800 100 9,960 10,637
4,955 3,358 1,070 100 9,483 9,803
5,445 3,560 350 0 9,355 10,908
3,800 4,122 1,000 200 9,122 10,076
4,000 3,270 450 100 7,820 9,380
3,550 2,828 685 230 7,293 7,960
3,050 2,291 50 310 5,701 6,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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