AoeStats
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Black Forest

508199014Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 25m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1321
+15
🇨🇳 Teutons · China
1309
+15
🇨🇳 Mongols · China
1301
+16
🇨🇳 Persians · China
1277
+17
🇨🇭 Malay · Switzerland
1358
-19
🇮🇳 Saracens · India
1312
-16
🇹🇼 Poles · Taiwan
1263
-14
🇫🇷 Persians · France
1257
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,280 15:20 — —
35 919 10:30 21:49 — ⚔ Scout Rush
34 895 11:52 15:38 — ⛏ Fish Boom FC
31 810 15:41 — — ⚔ Fish Boom into Archers
28 731 12:21 16:04 — ⛏ Fast Castle
19 481 11:14 — —
19 487 11:58 15:47 — ⛏ Fish Boom FC
15 395 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,400 9,280 350 400 17,430 19,026
7,250 8,314 1,355 100 17,019 16,946
5,925 8,562 350 995 15,832 18,012
7,455 5,515 350 330 13,650 14,975
4,175 5,136 885 0 10,196 11,307
2,690 2,169 50 500 5,409 5,569
1,600 424 0 0 2,024 2,735
1,200 499 50 5 1,754 2,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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