AoeStats
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Arena

508178959Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 27m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1300
+16
🇨🇳 Britons · China
1268
+17
🇹🇼 Tupi · Taiwan
1255
+18
🇹🇼 Khmer · Taiwan
1207
+19
🇨🇳 Mongols · China
1338
-20
🇹🇼 Japanese · Taiwan
1313
-18
🇫🇷 Cumans · France
1286
-17
🇨🇳 Dravidians · China
1231
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,029 9:54 13:31 — ⛏ Fast Castle
36 999 11:17 14:31 — ⛏ Fast Castle
34 951 10:38 14:14 — ⛏ Fast Castle
30 824 9:04 19:39 — ⛏ Fast Castle
28 771 9:39 13:25 — ⛏ Fast Castle
26 716 11:03 26:51 — ⚔ M@A Rush
20 550 11:03 15:11 — ⛏ Fast Castle
18 493 11:22 15:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,725 8,160 1,940 1,005 20,830 23,582
9,330 6,100 2,710 100 18,240 23,101
7,725 6,695 1,870 855 17,145 18,134
6,890 5,655 1,580 205 14,330 15,934
6,005 3,645 1,860 215 11,725 13,092
5,575 4,150 200 300 10,225 11,381
4,900 3,940 200 300 9,340 9,859
3,810 2,720 1,020 100 7,650 7,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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