AoeStats
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Arena

506121426Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 40m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1273
+13
🇪🇸 Teutons · Spain
1253
+14
🇬🇧 Persians · United Kingdom
1160
+18
🇬🇧 Britons · United Kingdom
1144
+19
🇭🇰 Khmer · Hong Kong SAR China
1268
-19
🇨🇳 Khmer · China
1211
-16
🇨🇳 Italians · China
1183
-15
🇨🇳 Ethiopians · China
1164
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,421 9:05 19:19 35:26 ⛏ Fast Castle
33 1,332 11:46 15:23 34:20 ⛏ Fast Castle
33 1,350 10:30 14:13 34:44 ⛏ Fast Castle
25 1,010 9:37 15:00 26:24 ⛏ Fast Castle
23 921 11:39 15:36 35:22 ⛏ Fast Castle
20 823 11:41 15:25 28:21 ⛏ Fast Castle
19 784 10:20 17:14 30:37 ⛏ Fast Castle
13 529 10:45 16:10 30:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,220 20,374 10,670 1,320 52,584 54,038
24,180 14,140 8,340 2,180 48,840 53,571
23,555 10,455 11,735 1,600 47,345 65,351
23,420 12,415 9,300 1,500 46,635 52,484
20,420 17,950 4,580 1,150 44,100 52,315
15,175 13,615 8,305 3,800 40,895 49,117
14,410 8,595 5,000 1,055 29,060 33,586
6,775 5,280 2,840 1,430 16,325 20,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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