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African Clearing

504960582Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 44m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Koreans · Chile
1274
+8
🇫🇷 Persians · France
1246
+9
🇺🇸 Franks · United States
1234
+10
🇺🇸 Wu · United States
1024
+18
🇨🇳 Japanese · China
1144
-13
🇹🇷 Portuguese · Türkiye
1107
-12
🇲🇾 Gurjaras · Malaysia
1054
-10
🇫🇷 Hindustanis · France
1051
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,390 14:04 18:25 41:18 ⛏ Fast Castle
30 1,327 15:17 27:12 44:29 ⚔ M@A Rush
29 1,307 14:46 21:44 — ⛏ Fast Castle
27 1,198 13:24 16:52 34:44 ⛏ Fast Castle
22 981 14:51 19:02 — ⛏ Fast Castle
21 920 16:35 26:04 35:59
20 893 13:18 17:39 43:34 ⛏ Fast Castle
13 578 15:31 21:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,575 13,910 12,935 2,380 52,800 60,293
11,875 22,985 7,570 2,650 45,080 49,477
14,010 13,325 4,260 1,940 33,535 39,503
17,040 10,188 3,345 2,425 32,998 36,103
13,930 10,887 3,510 3,235 31,562 36,897
8,065 7,615 2,240 3,125 21,045 20,801
8,460 6,973 3,110 1,580 20,123 20,787
8,125 4,729 2,020 1,800 16,674 21,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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