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Arena

504473729Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 33m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1225
+12
🇫🇷 Cumans · France
1217
+12
🇨🇳 Burgundians · China
1181
+14
🇩🇪 Hindustanis · Germany
1163
+15
🇦🇺 Burgundians · Australia
1218
-16
🇦🇺 Hindustanis · Australia
1180
-15
🇦🇺 Romans · Australia
1137
-13
🇦🇺 Huns · Australia
1009
-9
Player eAPM Actions Feudal Castle Imperial Opening
33 1,115 9:10 19:55 — ⛏ Fast Castle
31 1,046 11:31 16:45 33:27 ⛏ Fast Castle
29 993 11:09 15:06 — ⛏ Fast Castle
29 992 10:50 14:41 — ⛏ Fast Castle
27 927 11:23 16:04 — ⛏ Fast Castle
26 887 10:40 15:29 — ⛏ Fast Castle
23 768 12:30 17:27 — ⛏ Fast Castle
22 749 9:26 13:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,895 10,220 4,780 300 32,195 36,304
14,640 8,830 4,960 1,050 29,480 34,915
10,705 11,115 3,845 1,700 27,365 30,490
12,910 8,460 4,220 1,500 27,090 34,983
12,430 6,845 6,425 235 25,935 29,353
7,685 6,645 4,035 850 19,215 21,709
7,915 7,630 1,555 1,325 18,425 19,800
4,150 7,755 4,125 100 16,130 16,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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