AoeStats
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Black Forest

511092892Analyzed
3v3 RM · 3h ago on Oct 3, 2026· 60m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Turks · Israel
767
+35
🇦🇷 Khmer · Argentina
698
+15
🇮🇱 Celts · Israel
692
+16
🇨🇭 Franks · Switzerland
729
-26
🇨🇭 Vietnamese · Switzerland
692
-15
🇨🇭 Persians · Switzerland
640
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,883 12:46 16:29 30:51 ⛏ Fast Castle
18 1,104 12:37 20:17 42:02 ⛏ Fast Castle
15 909 13:39 26:43 36:43 ⚔ Drush FC
14 838 13:12 24:24 57:24 ⛏ Fast Castle
12 725 17:08 24:49 — ⚔ Drush FC
7 428 15:30 28:37 43:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,740 26,556 13,215 3,180 66,691 91,078
26,645 16,278 11,855 3,565 58,343 72,267
26,940 13,920 13,965 2,875 57,700 61,569
16,530 7,540 11,595 3,675 39,340 42,792
8,330 11,597 4,040 3,205 27,172 29,465
8,160 6,162 4,230 1,400 19,952 22,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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