AoeStats
← GordoFactura

African Clearing

505088620Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 21m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1123
+13
🇦🇷 Maya · Argentina
1048
+16
🇵🇪 Mongols · Peru
1141
-18
🇵🇪 Persians · Peru
959
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 662 12:15 — — ⚔ Scout Rush
29 632 18:51 — —
28 616 12:51 — — ⚔ Scout Rush
26 573 12:57 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,850 1,887 350 100 6,187 6,732
3,210 2,105 515 100 5,930 6,778
3,435 1,847 350 105 5,737 6,223
1,750 1,419 50 125 3,344 3,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.