AoeStats
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Yucatan

503502757Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 41m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1116
+14
🇦🇷 Mongols · Argentina
1008
+18
🇺🇸 Shu · United States
1062
-40
🇺🇸 Japanese · United States
1062
-40
Player eAPM Actions Feudal Castle Imperial Opening
34 1,424 10:36 19:29 38:54 ⚔ Archer Rush
33 1,352 10:05 22:04 — ⚔ Scout Rush
28 1,169 11:24 18:41 — ⛏ Fast Castle
21 883 11:27 24:03 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,745 12,305 3,090 2,340 30,480 37,721
13,470 7,746 3,820 850 25,886 31,041
8,245 6,629 5,900 750 21,524 25,761
9,770 5,015 1,540 200 16,525 19,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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