AoeStats
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Arena

509160308Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 72m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
840
+14
🇪🇸 Magyars · Spain
836
+14
🇪🇸 Italians · Spain
834
+14
🇺🇸 Teutons · United States
818
-14
🇦🇷 Byzantines · Argentina
808
-15
🇦🇷 Burgundians · Argentina
774
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 3,248 10:49 17:18 24:12 ◆ FC into Fast Imp
33 2,352 10:33 14:48 35:43 ⛏ Fast Castle
25 1,808 11:51 17:16 32:58 ⛏ Fast Castle
25 1,835 11:13 19:28 43:51 ⛏ Fast Castle
23 1,623 10:25 14:33 33:14 ⛏ Fast Castle
19 1,387 12:20 23:12 37:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,300 26,320 22,715 2,865 91,200 125,407
31,885 36,195 10,650 4,855 83,585 97,666
25,930 15,170 24,150 2,050 67,300 86,788
24,380 16,635 17,775 4,090 62,880 69,894
12,575 21,130 15,945 2,885 52,535 86,665
19,590 6,700 13,820 1,435 41,545 60,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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