AoeStats
← Innocent Civil

Arabia

510608112Analyzed
2v2 RM · 6h ago on Oct 1, 2026· 43m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
971
+14
🇩🇪 Burgundians · Germany
966
+14
🇨🇭 Khmer · Switzerland
932
-14
🇨🇭 Mapuche · Switzerland
921
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,776 10:41 20:13 42:13
26 1,132 9:41 21:33 37:34 ⚔ Scout Rush
22 949 10:30 18:29 — ⛏ Fast Castle
18 775 9:54 18:24 42:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,240 7,720 5,860 2,150 28,970 31,852
10,575 8,310 4,830 950 24,665 27,420
11,990 7,884 2,155 1,980 24,009 27,427
8,955 9,053 4,355 1,400 23,763 31,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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