AoeStats
← Innocent Civil

Coastal Forest

510581472Analyzed
3v3 RM · 6h ago on Oct 1, 2026· 98m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Romans · Uruguay
872
+15
🇺🇾 Franks · Uruguay
851
+16
🇺🇾 Burgundians · Uruguay
740
+20
🇨🇭 Khmer · Switzerland
940
-21
🇨🇭 Vietnamese · Switzerland
928
-20
🇨🇭 Persians · Switzerland
658
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 3,576 12:13 18:22 32:33 ⛏ Fish Boom FC
31 2,992 10:51 22:17 38:38 ⚔ Archer Rush
28 2,736 10:48 18:47 35:20 ⚔ Fish Boom into Scouts
22 2,114 11:59 15:23 27:12 ⛏ Fast Castle
18 1,727 12:35 21:25 33:53 ⛏ Fast Castle
12 1,220 10:59 19:37 43:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
81,100 46,725 40,890 2,905 171,620 203,396
42,040 71,505 33,970 1,565 149,080 166,513
69,615 42,575 29,480 3,650 145,320 163,385
31,690 48,732 22,955 3,880 107,257 121,171
27,615 20,585 25,390 2,745 76,335 87,026
26,180 11,735 21,235 3,550 62,700 63,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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