AoeStats
← Innocent Civil

Black Forest

509948212Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 47m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Persians · Switzerland
900
+14
🇨🇭 Khmer · Switzerland
899
+14
🇭🇷 Bohemians · Croatia
866
-14
🇭🇷 Khmer · Croatia
864
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,522 12:27 16:28 32:47 ⛏ Fast Castle
25 1,186 16:35 21:53 35:52 ⚔ Drush FC
24 1,152 17:09 22:49 38:41 ⛏ Fast Castle
22 1,055 12:16 16:59 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,615 20,052 17,855 1,925 75,447 78,953
20,975 16,517 13,690 1,880 53,062 58,979
16,625 20,705 8,690 2,985 49,005 56,792
13,465 9,403 4,200 1,750 28,818 31,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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