AoeStats
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Fortress

509937572Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 70m 17s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Persians · Switzerland
880
+20
🇨🇭 Khmer · Switzerland
879
+20
🇩🇪 Khitans · Germany
999
-21
🇩🇪 Vietnamese · Germany
931
-19
Player eAPM Actions Feudal Castle Imperial Opening
29 2,037 6:50 13:22 31:08 ⛏ Fast Castle
28 1,977 7:41 11:29 23:22 ⛏ Fast Castle
25 1,778 7:17 11:06 26:17 ⛏ Fast Castle
20 1,427 7:25 13:39 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,485 38,250 21,705 2,730 111,170 127,180
36,640 31,850 24,200 4,000 96,690 124,343
35,585 34,370 20,340 3,030 93,325 104,586
53,220 18,640 16,185 3,100 91,145 98,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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