AoeStats
← Innocent Civil

Arena

509930351Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 44m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Persians · Switzerland
866
+14
🇨🇭 Khmer · Switzerland
864
+15
🇺🇸 Britons · United States
840
-15
🇲🇽 Bengalis · Mexico
826
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,267 11:08 15:55 29:26 ⛏ Fast Castle
20 885 9:45 16:31 29:47 ⛏ Fast Castle
17 765 10:53 14:35 27:07 ⛏ Fast Castle
15 673 11:06 20:20 36:26 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,740 16,228 14,315 2,450 53,733 64,947
27,205 15,960 7,045 3,000 53,210 78,543
21,295 20,595 8,095 1,175 51,160 53,620
10,250 11,665 2,585 2,330 26,830 28,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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