AoeStats
← MouglieHD

Pilgrims

509914073Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 28m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
747
+14
🇫🇷 Japanese · France
705
+15
🇫🇷 Huns · France
702
-15
🇫🇷 Khmer · France
691
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 635 12:22 20:42 — ⚔ Fish Boom into Scouts FC
21 617 10:34 21:59 — ⚔ Scouts into Fish Boom
14 401 13:10 26:39 — ⚔ Scouts into Archers
12 359 11:19 26:22 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,640 8,700 2,225 200 16,765 19,212
7,550 5,644 750 300 14,244 16,721
5,300 4,775 1,605 200 11,880 13,422
3,750 2,075 425 100 6,350 10,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.