AoeStats
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Nomad

509909629Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 33m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Saracens · Sweden
790
+13
🇸🇪 Italians · Sweden
704
+16
🇫🇷 Huns · France
717
-15
🇫🇷 Khmer · France
705
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,160 22:02 — — ⚔ Drush into Archers
29 994 14:11 26:01 —
18 624 13:55 25:17 — ⚔ Scout Rush
16 536 30:00 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,995 4,486 1,985 300 13,766 16,756
4,670 3,395 580 990 9,635 9,812
4,185 3,790 535 295 8,805 10,270
2,575 2,050 0 400 5,025 4,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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