AoeStats
← [anyad]_OptimusPrime

Arena

509882502Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 43m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Aztecs · China
870
+17
🇨🇳 Bohemians · China
850
+17
🇬🇧 Muisca · United Kingdom
842
+18
🇨🇿 Vietnamese · Czechia
898
-18
🇭🇺 Dravidians · Hungary
881
-17
🇦🇷 Italians · Argentina
870
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,287 11:55 17:23 33:17 ⛏ Fast Castle
23 1,003 9:26 17:16 30:12 ⛏ Fast Castle
18 794 10:42 22:41 —
18 774 9:48 19:03 33:54 ⛏ Fast Castle
18 780 9:32 18:19 — ⛏ Fast Castle
17 756 10:36 18:15 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,480 10,255 11,535 2,250 42,520 58,344
15,450 13,265 6,955 4,790 40,460 51,454
14,815 13,380 10,265 1,800 40,260 48,091
12,770 9,310 7,620 1,835 31,535 36,694
14,840 8,225 4,315 2,355 29,735 34,744
12,595 9,185 5,210 100 27,090 30,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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