AoeStats
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Oasis

508218731Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 64m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1257
+10
🇹🇼 Britons · Taiwan
1214
+11
🇹🇼 Vietnamese · Taiwan
1038
+19
🇹🇼 Persians · Taiwan
911
+23
1132
-17
🇹🇷 Magyars · Türkiye
1095
-16
1089
-15
🇦🇷 Mongols · Argentina
1088
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,739 9:01 19:57 33:18 ⚔ Scout Rush
39 2,510 11:31 16:57 43:09 ⛏ Fast Castle
36 2,294 11:41 17:14 33:37 ⛏ Fast Castle
34 2,178 9:49 24:12 51:41 ⚔ Archer Rush
33 2,127 11:27 20:20 44:45 ⛏ Fast Castle
21 1,363 9:20 21:23 34:58 ⚔ Archer Rush
6 393 10:45 — —
5 322 12:57 — —

Resources

Player Food Wood Gold Stone Spent Collected
58,875 23,755 26,670 3,785 113,085 138,190
45,920 39,812 19,705 1,375 106,812 110,060
42,640 19,640 33,550 6,365 102,195 104,620
36,490 23,153 12,165 2,745 74,553 114,670
19,465 24,260 12,570 8,655 64,950 123,831
14,320 20,527 11,155 3,000 49,002 56,444
2,100 675 50 125 2,950 3,865
2,100 425 0 0 2,525 4,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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