AoeStats
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Arena

507500101Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 46m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Portuguese · Taiwan
1237
+11
🇹🇼 Saracens · Taiwan
1190
+13
🇹🇼 Celts · Taiwan
1073
+18
🇹🇼 Persians · Taiwan
1046
+19
🇪🇸 Goths · Spain
1229
-19
🇪🇸 Turks · Spain
1173
-17
🇪🇸 Cumans · Spain
1099
-14
🇪🇸 Khmer · Spain
1002
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,049 10:36 14:41 37:35 ⛏ Fast Castle
44 2,070 10:26 14:43 31:57 ⛏ Fast Castle
39 1,796 10:48 14:46 32:08 ⛏ Fast Castle
37 1,721 10:40 15:04 36:43 ⛏ Fast Castle
34 1,601 10:54 14:47 32:59 ⛏ Fast Castle
30 1,416 10:55 22:31 35:58 ⚔ M@A Rush
28 1,316 10:45 24:28 —
16 766 10:11 18:21 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,590 15,800 16,425 950 58,765 61,036
27,475 13,805 9,700 3,610 54,590 64,171
21,880 14,565 7,755 975 45,175 54,654
21,240 8,770 8,645 2,250 40,905 62,243
10,645 17,965 6,385 1,305 36,300 39,966
12,540 15,375 2,550 950 31,415 38,503
8,500 9,180 5,830 1,895 25,405 26,837
7,820 5,715 5,085 1,990 20,610 25,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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