AoeStats
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Arena

505876295Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 36m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Lithuanians · Taiwan
1218
+11
🇹🇼 Tupi · Taiwan
1157
+13
🇹🇼 Celts · Taiwan
1097
+16
🇹🇼 Cumans · Taiwan
1022
+19
🇦🇷 Shu · Argentina
1176
-18
🇯🇵 Britons · Japan
1093
-15
🇺🇸 Hindustanis · United States
1072
-14
🇨🇴 Bohemians · Colombia
1036
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,660 10:59 14:31 29:14 ⛏ Fast Castle
34 1,233 13:16 17:43 32:13 ⛏ Fast Castle
32 1,176 11:03 14:34 29:06 ⛏ Fast Castle
31 1,132 10:34 14:30 30:11 ⛏ Fast Castle
26 938 10:36 27:30 — ⚔ Archer Rush
26 940 9:46 20:39 — ⚔ FC into Scouts
17 631 9:14 13:38 30:24 ⛏ Fast Castle
17 607 10:21 18:10 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,070 12,400 8,060 950 39,480 45,365
15,750 12,245 5,950 2,055 36,000 38,684
18,190 9,830 4,670 1,500 34,190 40,619
13,165 8,580 4,590 1,600 27,935 31,887
10,410 8,335 4,495 1,500 24,740 27,527
10,455 8,360 3,995 1,120 23,930 25,563
8,400 9,260 4,920 1,000 23,580 27,968
9,225 8,250 3,900 1,300 22,675 23,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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