AoeStats
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Arena

505870212Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 34m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1206
+12
🇹🇼 Tupi · Taiwan
1142
+15
🇹🇼 Vietnamese · Taiwan
1001
+21
🇭🇰 Franks · Hong Kong SAR China
1122
-16
🇭🇰 Bohemians · Hong Kong SAR China
1117
-16
🇭🇰 Mongols · Hong Kong SAR China
1110
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,646 9:00 19:58 32:41 ⛏ Fast Castle
44 1,520 11:29 15:52 — ⛏ Fast Castle
32 1,125 10:54 14:32 30:40 ⛏ Fast Castle
28 966 11:30 15:45 — ⛏ Fast Castle
23 798 11:39 16:37 — ⛏ Fast Castle
21 726 12:58 17:46 29:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,845 10,145 7,445 200 33,635 39,131
15,300 9,925 4,905 2,585 32,715 34,313
7,795 8,618 2,775 1,605 20,793 21,326
9,275 7,475 2,320 910 19,980 24,242
8,435 5,295 1,450 200 15,380 21,564
6,010 4,510 2,370 1,615 14,505 16,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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