AoeStats
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African Clearing

505827380Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 43m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Tatars · Pakistan
1268
+17
🇨🇳 Magyars · China
1243
+18
🇨🇳 Inca · China
1199
+21
🇹🇼 Vietnamese · Taiwan
1186
+20
🇦🇷 Berbers · Argentina
1303
-19
🇨🇱 Japanese · Chile
1291
-19
🇩🇪 Vietnamese · Germany
1287
-19
🇦🇷 Huns · Argentina
1281
-19
Player eAPM Actions Feudal Castle Imperial Opening
61 2,643 15:04 19:46 35:06 ⛏ Fast Castle
53 2,313 13:57 17:47 40:12 ⛏ Fast Castle
40 1,744 13:29 18:14 39:28 ⛏ Fish Boom FC
34 1,471 14:04 17:48 40:49 ⛏ Fast Castle
30 1,313 13:28 20:47 42:35 ⚔ Scout Rush
25 1,069 14:00 19:59 38:24 ⛏ Fast Castle
21 905 14:21 22:54 39:47 ⛏ Fast Castle
21 890 16:15 23:33 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,840 11,627 12,305 1,060 51,832 53,715
15,000 14,954 8,515 1,735 40,204 42,702
18,215 6,641 9,225 950 35,031 34,998
15,640 11,200 5,540 1,850 34,230 35,460
13,490 12,055 6,605 2,020 34,170 36,800
15,130 8,787 6,825 1,820 32,562 36,886
10,050 13,718 7,725 950 32,443 41,480
6,775 5,746 1,480 1,050 15,051 17,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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